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Old Jul 20, 2006, 07:16 PM // 19:16   #61
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Maybe it's got a blade mod on it >_> ...Anyway, now that I think about it, just ditch the health +30 and leave it with +5 armour. That sounds a wee bit better maybe.
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Old Jul 20, 2006, 07:37 PM // 19:37   #62
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Whats with you people who are like "zomg!!! 20/20 sundering!!!! l33t!!!"

First of all, its a firey dragon sword, meaning it does fire damage, which is its prefix.

And second of all, sundering mods suck, even the 20/20 ones, anyone who uses it is a n00b.
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Old Jul 20, 2006, 09:25 PM // 21:25   #63
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Quote:
Originally Posted by bilateralrope
I have heard of shields that came with +1 to healing prayers.
think i got one whilst killing afflicted for a mission. Probably sold it by accident. Ill check when im next online.

/signed, for a previously stated reason "I'm weilding a rurik Sword" *kick*
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Old Jul 20, 2006, 10:51 PM // 22:51   #64
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Lets hear your suggestions for a weapon which should, by at least its name, be a great weapon to wield then David. Would you prefer a vampiric mod on it? Zealous mod? Plus, a reaction like that one is uncalled for, the OP of this thread came up with an idea that so far everyone agrees with, you could at least have came up with some constructive criticism, not come out with verbal diarrhoea that makes you look more like an idiot than the people who at least have had suggestions.
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Old Jul 20, 2006, 11:12 PM // 23:12   #65
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I don't see anything bad with this. More groups in Hell's Percipice.

Maybe there will be more monks willing to do the mission!!! I mean instead of the ones who sit there AFK in Hell's Percipice for hours at a time playing a cruel joke on the teams desperately trying to get some in their groups.
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Old Jul 21, 2006, 12:19 AM // 00:19   #66
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I think it should be called a fiery hellspawn sword...since he is in hell now...and the shield could be something like the Magmas shield but "flaming" effects on it. That would rock :P
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Old Aug 07, 2006, 09:28 PM // 21:28   #67
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Took me a while to find it, but I had to post in here to bump this to the front before we end up with a flood of rurik green items suggestions which are starting to pop up here and there. This is the most detailed one so far so lets try to keep it up to stop more threads bein made about it .

Edit: Btw, no one's answered my question: why all the suggestions for 'damage +15% while enchanted' and 'enchants last 20% longer' mods?

The reasons why I'd hate to see these are these:

1) Enchants are easily removed.
2) If the reason for this request is for warriors usin Mending, well Mending never expires, so what's the point in 20% longer enchants?
3) If it's for the benefit of warriors using enchants in general when not farmin, then because they're the first into battle they're the first to fall victim to enchant removals, so there was no point in putting them on.
4) Wouldn't it be easier to just have 'damage +15% while health >50%' or again as Chumsy said, maybe 'damage +20% while health >50%'? That way it benefits everyone in the long run AND you're still dealing (20%?) 15% more damage whether you're enchanted or not.

Last edited by Mars Dragonblade; Aug 07, 2006 at 11:04 PM // 23:04..
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